Disney Magic Match 3D
Disney Magic Match 3D by Jam City, INC
As a Senior UI/UX Designer, I contributed to the development of Disney Magic Match 3D from pre-production through its global launch in 2025. I collaborated with UX designers, game designers, product managers, artists, and engineers to create intuitive player experiences through UX flows, wireframes, visual concepts, high-fidelity UI mockups, and production-ready assets for implementation in Unity.
Disney Magic match 3d: Magic mini collection
Magic Mini Collection introduced a new collectible system that allows players to discover and unlock Disney characters throughout the game. When a player unlocks a new character, it is revealed through a celebratory reward sequence before being added to the Character Collection screen, where players can view, track, and complete their collection.
I was responsible for
Designed the wireframes, FTUE and supporting UX flows based on game design spec
Created interactive prototypes in Figma to validate user flows and interactions
Developed the visual concept for the feature
Designed the UI mockups and assets
Prepared the Disney routing deck for Disney brand review and approval
Implemented 9 slice UI assets in Unity and collaborated closely with the technical artist
Participated in playtests and reviewed feedback to improve the in-game experience.
Key UI Screens
Challenge Event - UX Flow
Challenge Event Screen Flow
Challenge Event - UI Mockups
Disney Magic match 3d: team co-Op
Team Co-Op: Electric Light Parade is a limited-time cooperative event that encourages teamwork within existing teams. Players work together to collect Light Bulbs during gameplay, contributing toward a shared event goal and unlocking rewards based on the team's collective progress.
I was responsible for
Creating Event main screen wireframe and UX flow based on game designer spec
Created the visual concept and UI following Disney's Electric Light Parade theme.
Designed the UI mockups and assets
Prepared the Disney routing deck for Disney brand review and approval
Implemented 9 slice UI assets in Unity and collaborated closely with the technical artist
Attended playtests and reviewed feedback to improve the in-game experience.
Arendelle Estate - Navigation options
Arendelle Estate - Storefront Flow and Re-deco Flow
Arendelle Estate - First Time User Experience Flow
Arendelle Estate - UI Mockups
Disney Frozen Adventures: Sale UI Mockups
Starter Pack Sale Popup Design
Japen Golden Week Sale Popup Design
Congrats on Beating Level Offer Screen Design (AB Test Versions)
Progression Event Last Day Offer Screen Design
Race Event Last day Offer Screen Design