Sr, UI/UX Designer
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Hungry Babies Mania

Hungry Babies Mania

 

hungry babies Mania by Storm8, Inc.

In Hungry Babies Mania, I was responsible for creating several Live-ops features (such as "Contents Replay Event", "Spring Event", "Christmas Event" and many more). The most challenging project was "Contents Replay Event" and it was my first Unity project. I got responsibility for creating optimize UI assets for better performance and new prefabs with optimization UI for Unity, working with engineers to ensure UI design was accurate and consistent in mobile devices.

 

 
 
 

Hungry Babies: Contents Replay Event

This feature encourages players to keep playing games and compete with other players on the rank system. Also, the players have to collect selected items to use them to open each treasure box to get the final prize.

My work includes

  • Creating the concept mockups and theme according to the product design spec

  • Making the UI/UX flow

  • Creating the UI mockups and assets

  • Creating prefabs and animation in Unity

  • Play-test and fix UI/UX bugs

 

 

 

 

Contents Replay Event : Event start dialog

Hungrybabies_iphone_01.png

 

 

 

Contents Replay Event : Mockups

 

 

 

Contents Replay Event : Optimize UI assets

 

 

Hungry Babies: Seasonal UI for christmas

 

 

 

 

Seasonal UI for Christmas : Concept mockups

HB_LevelStart_Xmas_mockup.png
 
viral_gate_completed_mockup.png

 

 

 

Seasonal UI for Christmas : Mockups for Xmas Event

 

 

Hungry Babies: Seasonal UI concepts for spring

 

 

 

 

Seasonal UI for Spring : Concept mockups

HB_Spring_LevelStart_Mockup.png
HB_Spring_viral_gate_completed_mockup.png