Frozen Frenzy Mania
Frozen Frenzy Mania by Storm8, Inc
In Frozen Frenzy Mania, I worked on several Live-ops features (such as "Chest on the Map", "Global Event" and many more) and designs for UI/UX matching with the original game style. I worked closely with the project manager, artists and engineers as a team starting from the concept until launching the live game engine for Xcode and Unity platform.
Frozen Frenzy Mania: CHEst on the map
This feature incentivize main map progression by placing 3 reward chests (bronze, silver and gold) on unlocked levels ahead of the user’s max level and offering its content if the users are able to reach those levels within a limited time.
I was responsible for
Creating the concept mockups according to the product design spec
Making the UI/UX flow
Creating the UI mockups and assets
Creating a prefabs and animation in Unity
Play-test and user testing
Chest on the map : Mockup for Event start dialog
Chest on the map : UI Flow
Chest on the map : Mockups
Frozen Frenzy Mania: Global event
This feature encourages players to collect required items during the play and use the items to reached each event goals (Community, Personal, Team and Leaderboard).
I was responsible for
Creating the concept mockups according to the product design spec
Making the UI/UX flow for portrait and landscape mode
Creating the UI mockups and assets
Creating a prefabs and animation in Unity
Play-test with team and updated UI/UX