Sr, UI/UX Designer
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Frozen Frenzy Mania

Frozen Frenzy Mania

 

Frozen Frenzy Mania by Storm8, Inc

In Frozen Frenzy Mania, I worked on several Live-ops features (such as "Chest on the Map", "Global Event" and many more) and designs for UI/UX matching with the original game style. I worked closely with the project manager, artists and engineers as a team starting from the concept until launching the live game engine for Xcode and Unity platform. 

 

 
 

 

Frozen Frenzy Mania: CHEst on the map

This feature incentivize main map progression by placing 3 reward chests (bronze, silver and gold) on unlocked levels ahead of the user’s max level and offering its content if the users are able to reach those levels within a limited time.

I was responsible for

  • Creating the concept mockups according to the product design spec

  • Making the UI/UX flow

  • Creating the UI mockups and assets

  • Creating a prefabs and animation in Unity

  • Play-test and user testing

 

 

 

 

Chest on the map : Mockup for Event start dialog

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Chest on the map : UI Flow

 

 

 

 

Chest on the map : Mockups

 

 

Frozen Frenzy Mania: Global event

This feature encourages players to collect required items during the play and use the items to reached each event goals (Community, Personal, Team and Leaderboard).

I was responsible for

  • Creating the concept mockups according to the product design spec

  • Making the UI/UX flow for portrait and landscape mode

  • Creating the UI mockups and assets

  • Creating a prefabs and animation in Unity

  • Play-test with team and updated UI/UX

 

 

 

 

Global Event : UI Mockup Flow

 

 

 

 

Global Event : Mockups

 

 

 

 

Global Event : UI Assets

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